Unity 3D, C#, Leap Motion
Game Design, Gameplay Programming, Solo Development
Inspired by the films Her (2013) and Minority Report (2002), this game explores the future of intuitive, immersive gameplay. Drawing heavily from Her, the game envisions controls so natural it feels as if the computer can understand the player’s thoughts. Minority Report further inspires the game’s interactive design, showcasing a world where human gestures seamlessly control technology.
Set as a third-person adventure, the game uses the Leap Motion Controller for hand-motion tracking, allowing players to interact with the world purely through gestures. This unique control system aims to create a deeply engaging experience, where players feel as though they’re truly part of the environment they’re navigating.
Her video game scene
Walking mechanics recreated
Camara control